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Map Editor

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Player Stats

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Physical Damage:
Physical Protection:
Ranged Damage:
Ranged Protection:
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Physical Attack:
Physical Defense:
Ranged Attack:
Ranged Defense:
Magical Attack:
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Credits

Mirage Online Classic is a remake of the 2001 classic MMORPG Mirage Online using modern web technology and originally inspired by Odyssey Online Classic. It is dedicated to the late Joe Buchanan (Plazmic) and Brandon Sullwold (Darksoul).

Owner: Retrelon Games, LLC

Developers: Christopher Kremer (Consty) and Rich Conner (TheZeus)

Interface Artists: Jess Triska (Trideka) and Jason Perry (Finalbossblues)

Pixel Artists: Greg Dorando (Archbane), Judy Shmidt (Gecky), Vivi and TheZeus

Music Composers: Unknown

Special Thanks: Andrew Wheeler (Genusis), Brady O'Keefe (Bradyok), Justin Schumacher (Bugaboo), Kyle Graham (Inde), Todd Klasik (BoinKlasik) and William Heller (BlargusJones)

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Player Selection

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New Player

Name:
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Hit points:
Magic points:
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Ranged attack:
Ranged defense:
Magical attack:
Magical defense:

Map Properties

Name:
Moral:
Description:
Anim Delay (ms):
Anim2 Delay (ms):
Map North:
Map South:
Map West:
Map East:
Boot Map:
Boot X:
Boot Y:
Death Map:
Death X:
Death Y:
Spawn NPC:
NPCs:
Darkness %:
Weather:
Music:
Hall:
Shop:
Quest:
Indoors:
Treasure:
Bank:
Protect NPCs:
Boss:
Forbid Attack:
Forbid Ranged:
Forbid Magical:

Tile Type

Block Ranged:
Warp Map:
Warp X:
Warp Y:
Block North:
Block South:
Block West:
Block East:
Block Ranged:
Item:
Amount:
NPC:
Direction:
Open Item:
Guild Rank:
Open Delay (secs):
Open Neighbors:
Lock North:
Lock South:
Lock West:
Lock East:
Door X:
Door Y:
Trigger Cooldown (secs):
NPC:
Spawn X:
Spawn Y:
Spawn Direction:
Trigger Cooldown (secs):
Item:
Amount:
Spawn X:
Spawn Y:
Trigger Cooldown (secs):
Sign:
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Temp:
Direction:
HP:
MP:
SP:
Effect:
Radius (tiles):
Brightness %:
Flicker:
Color:
Blocked
Block Ranged:
Sprite:
Resource:
Blocked:
Block Ranged:
Item:
Direction:
Multiplier:
Chance %:
Cooldown (secs):
Automatic:
Trap X:
Trap Y:
Trigger Cooldown:

Items

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Description:
Sprite:
Visual:
Scale:
Color:
Respawn (secs):
Number of Uses:
Inventory Limit:
Repair Cost:
Recycle Value:
Required Level:
Revision:
Required Professions:
Skill:
Type:
Min ATK:
Max ATK:
Min DEF:
Max DEF:
Min RAT:
Max RAT:
Min RDF:
Max RDF:
Min MAT:
Max MAT:
Min MDF:
Max MDF:
Tile Range:
Ranged Sprite:
Visual:
Ranged Scale:
Sprite Rotation:
Spin:
Speed:
HP:
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Map:
X:
Y:
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Death Drop:
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Professions

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Male Sprite:
Female Sprite:
Visual:
Visual:
Start Map:
Start X:
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HP:
Level HP:
MP:
Level MP:
SP:
Level SP:
ATK:
Level ATK:
DEF:
Level DEF:
RAT:
Level RAT:
RDF:
Level RDF:
MAT:
Level MAT:
MDF:
Level MDF:
Selectable:

NPCs

Name:
Description:
Attack Say:
Death Say:
Sprite:
Color:
Visual
Scale:
Respawn (secs):
Behavior:
Sight Range:
Regen Rate %:
Movement Chance %:
Movement Delay %:
Movement Amount:
Flee Threshold %:
Hostility:
HP:
MP:
SP:
ATK:
DEF:
RAT:
RDF:
MAT:
MDF:
Drop Item:
Drop Amount:
Drop Chance %:
Drop Items:
Pursue Run:
Equip Drops:
Spawn Day:
Spawn Night:
Show Name:

Shops

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Description:
Join Say:
Leave Say:
Say:
Says:
Take Item:
Take Amount:
Give Item:
Give Amount:
Item Trades:
Repair Items:
Bank Items:

Guilds

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Description:
Acronym:
Level:
Sprite:
Visual:
Members:
Declarations:
Balance:
Balance Due:
Delinquent:
Hall:

Guild Halls

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Description:
Cost:
Upkeep:
Buyable:
Guild:

Quests

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Description:
Location:
Difficulty:
Reward:
Task:
Tasks:

Skills

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Description:

Resources

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Description:
Amount:
Replenish Delay:
Skill:

Script Editor

Shop Trading

Shop Item Repair

Shop Item Recycle

Shop Item Bank

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