HP:
0/0
MP:
0/0
SP:
0/0
XP:
0/0
Level:
Experience Needed:
Melee Damage:
Melee Protection:
Ranged Damage:
Ranged Protection:
Magical Damage:
Magical Protection:
Strength:
Defense:
+1 STR=+1.5 HP, +3 STR=+1 Max Melee Dmg
+1 DEF=+3 HP, +6 DEF=+1 Max Dmg Protection
Magic:
Speed:
+1 MAG=+1 HP & +1 MP, +4 MAG=+1 Max Magical Dmg
+1 SPD=+2 HP & +2 SP, +3 SPD=+1 Max Ranged Dmg
Profession:
Training Points:
Quest Name:
Description:
Difficulty:
Reward:
Tasks:

Map Editor

Layer:
Type:

Settings

Font Size:
Sound volume:
Music volume:
Keep Chat Focus:
Keep Chat Channel:
Play Transition Sounds:
Play Environment Sounds:
Toggle Run:
Toggle Movement Lock:

Credits

Mirage Online Classic is a remake of the 2001 classic MMORPG Mirage Online using modern web technology. It is dedicated to the late Joe Buchanan (Plazmic) and Brandon Sullwold (Darksoul). I would also like to thank my wife for supporting all of the long development nights.

Creator: Christopher Kremer (Consty)

Developer: Rich Conner (TheZeus)

Interface Artists: Jess Triska (Trideka) and Jason Perry (Finalbossblues)

Pixel Artists: Greg Dorando (Archbane), Judy Shmidt (Gecky), Vivi and TheZeus

Music Composers: Unknown

Special Thanks: Andrew Wheeler (Genusis), Brady O'Keefe (Bradyok), Justin Schumacher (Bugaboo), Kyle Graham (Inde), Todd Klasik (BoinKlasik) and William Heller (BlargusJones)

Mirage Online Classic

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Player Selection

Player Selection:

New Player

Name:
Gender:
Profession:
Hit points:
Magic points:
Stamina points:
Strength:
Defense:
Magic:
Speed:

Map Properties

Name:
Moral:
Description:
Anim Delay (ms):
Anim2 Delay (ms):
Map North:
Map South:
Map West:
Map East:
Boot Map:
Boot X:
Boot Y:
Death Map:
Death X:
Death Y:
Spawn NPC:
NPCs:
Darkness %:
Weather:
Music:
Hall:
Shop:
Quest:
Indoors:
Treasure:
Bank:
Protect NPCs:
Boss:
Forbid Attack:
Forbid Ranged:
Forbid Spells:
Locked:

Tile Type

Block Ranged:
Warp Map:
Warp X:
Warp Y:
Block North:
Block South:
Block West:
Block East:
Item:
Amount:
NPC:
Direction:
Open Item:
Open Delay (secs):
Open Neighbors:
Lock North:
Lock South:
Lock West:
Lock East:
Door X:
Door Y:
Trigger Cooldown (secs):
NPC:
Spawn X:
Spawn Y:
Spawn Direction:
Trigger Cooldown:
Item:
Amount:
Spawn X:
Spawn Y:
Trigger Cooldown:
Sign:
Color:
HP:
MP:
SP:
Effect:
Radius (tiles):
Brightness %:
Flicker:
Blocked
Sprite:
Harvest Item:
Resource Item:
Amount:
Give Amount:
Gather Chance %:
Replenish Delay:

Item Editor

Name:
Description:
Sprite:
Respawn (secs):
Number of Uses:
Inventory Limit:
Repair Item:
Repair Cost:
Required Level:
Required Professions:
Type:
Min Damage:
Max Damage:
Min Damage:
Max Damage:
Tile Range:
Ranged Sprite:
Sprite Rotation:
Spin:
Min Protection:
Max Protection:
Spell:
Cost HP:
Cost MP:
Cost SP:
Cooldown:
Tile Range:
Min Damage:
Max Damage:
Spell Sprite:
HP:
MP:
SP:
Map:
X:
Y:
Sign:
Color:
Ingredient Item:
Ingredient Amount:
Recipe Items:
Award Item:
Award Amount:
Award Chance %:
Locked:

Profession Editor

Name:
Description:
Male Sprite:
Female Sprite:
Start Map:
Start X:
Start Y:
HP:
MP:
SP:
STR:
DEF:
SPD:
MAG:
Locked:

NPC Editor

Name:
Description:
Attack Say:
Death Say:
Sprite:
Scale:
Respawn (secs):
Behavior:
Sight Range:
Movement Chance %:
Movement Delay %:
Movement Amount:
Flee Threshold %:
HP:
MP:
SP:
STR:
DEF:
SPD:
MAG:
Drop Item:
Drop Amount:
Drop Chance %:
Drop Items:
Hostility:
Pursue Run:
Equip Drops:
Spawn Day:
Spawn Night:
Locked:
Experience:

Shop Editor

Name:
Description:
Join Say:
Leave Say:
Say:
Says:
Take Item:
Take Amount:
Give Item:
Give Amount:
Item Trades:
Repair Items:
Bank Items:
Locked:

Guild Editor

Name:
Description:
Sprite:
Visual:
Members:
Declarations:

Hall Editor

Name:
Description:
Start Map:
Start X:
Start Y:
Currency:
Cost:
Upkeep:
Balance:
Owner:
Locked:

Quest Editor

Name:
Description:
Difficulty:
Reward:
Task:
Tasks:
Locked:

Script Editor

Shop Trading

Shop Item Repair

Shop Item Recycle

Shop Item Bank

Current Inventory:
Bank Inventory:

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